Source:
https://www.downtoearth.org.in/blog/health/looking-beyond-pokemon-go-augmented-reality-and-virtual-reality-open-vistas-in-medicine-68876
https://www.downtoearth.org.in/blog/health/looking-beyond-pokemon-go-augmented-reality-and-virtual-reality-open-vistas-in-medicine-68876
For the uninitiated, AR is an interactive experience
of a real-world environment where the objects that reside in the real world are
enhanced by computer-generated perceptual information.
AR can be defined as a system that fulfils three basic
features:
- A combination of real and virtual worlds,
- Real-time interaction
- Accurate three-dimensional registration of virtual and real objects
Similarly, virtual reality (VR) is the computer-generated
simulation of a three-dimensional image or environment. It can be interacted
with in a seemingly real (virtual) or physical way by a person using special
electronic equipment, such as a helmet with a screen inside or gloves fitted
with sensors.
VR and AR technology was developed long ago, primarily
for entertainment purposes such as 3D movies and games. But this technology has
branched out and has found applications in medicine, aviation, automobile
industry and the military.
The applications of VR and AR in surgical training,
physical therapy and rehabilitation has huge scope and offers immense benefits.
Through VR, students of medicine have the ability to practice complex surgeries
without stepping into the operating room.
Studies say surgeons who experience VR simulations had
improved psycho-motor skills and their performance in the operating room
improved significantly. Also, AR can produce a 3D representation of a patient's
anatomy that allows surgeons to map out the surgery ahead of time while acting
as an adjunct to radiographical imaging.
In physical rehabilitation, a variety of applications
have been developed, which are VR- and AR-enabled, mainly for balance and gait
training in Parkinson’s Disease.
Also, consider patients suffering stroke, cerebral
palsy and traumatic brain injury (TBI), where the success of physical therapy
hugely depends on patient participation. VR applications provide a fun-filled,
immersive and interactive way of administering physical therapy. This register
better outcomes than therapist administered physical therapy.
Virtual reality exposure therapy (VRET) is
a form of exposure therapy for treating anxiety
disorders such as post-traumatic stress disorder and phobias.
Studies have indicated that combining VRET with behavioural
therapy, patients experience a reduction of symptoms.
Immersive VR may distract people, thus finding application
in the field of acute pain management and reducing their experience of
pain.
VR has been adopted by some healthtech start-ups for
fitness by using gamification concepts to encourage exercise.
Surgeons who experience VR
simulations had improved psycho-motor skills and their performance in the
operating room improved significantly.
The widespread adoption of VR and AR , especially in
developing countries has been slow in health care, notwithstanding proven
benefits . The huge price tag associated with them is prohibitive at times.